![]() Remember that these use fake PBR and will need several high-radius lights on them to simulate lightprobes, otherwise they will not look right! For optimal rendering, also remember to set $envmapintensity in the CH materials to 1/(SFM lights+1), as this effect is duplicated for every light touching the model.įurthermore, for the same reasons as the above paragraph, $detailblendfactor also needs to be set to (1/(SFM lights+1))*2 to have game-accurate emission levels at render time. Not compatible with most existing rig scripts, I recommend using an auto-IK addon to generate one. Clutch and Strogg are occasionally used, maybe slash once in a while on dm6. On some maps keel is used a lot, on dm6 and occasionally other maps doomguy is used too. ![]() Uses the model's original rigging, bones renamed for better sorting. In 1v1 most popular (in no particular order as it's pretty close) are: BJ, Visor, Nyx, Galena, Ranger, Death Knight. Contains an all-in-one model and separate head, leg, and torso models so you can mix-and-match with the other Clutch outfits. Clutch, the mining robot from Quake Champions, here to destroy the organics!Ĭontains his default "common" outfit, Overdrive. ![]()
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